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[Bug 17390] (Joe Berkovitz): Loop start/stop points

From: <bugzilla@jessica.w3.org>
Date: Thu, 07 Jun 2012 16:04:30 +0000
To: public-audio@w3.org
Message-Id: <E1ScfCI-000285-0s@jessica.w3.org>
https://www.w3.org/Bugs/Public/show_bug.cgi?id=17390

Olivier Thereaux <olivier.thereaux@bbc.co.uk> changed:

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                 CC|                            |olivier.thereaux@bbc.co.uk

--- Comment #1 from Olivier Thereaux <olivier.thereaux@bbc.co.uk> 2012-06-07 16:04:29 UTC ---
Discussion thread, 30Apr - 8 May:
http://lists.w3.org/Archives/Public/public-audio/2012AprJun/thread.html#msg80

Discussion thread, 23-24 May:
http://lists.w3.org/Archives/Public/public-audio/2012AprJun/thread.html#msg397

Comment from Joe Berkovitz, 24 May 2012:
«
In my original proposal I had suggested that loopStart/loopEnd be set to 0 and
the sample length in order to loop the entire sample (iff the "loop" attribute
is set on the AudioBufferSourceNode).

After some thought I think that while this behavior obviously makes sense when
loopEnd is the sample length, it would be also advantageous to define that
whole-sample-looping occurs when loopStart == 0 and loopEnd == 0, and that
these in fact be those attributes' default values. This provides a guaranteed
way to achieve the whole-sample-looping behavior regardless of what underlying
AudioBuffer is set into the AudioBufferSourceNode.
»

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Received on Thursday, 7 June 2012 16:04:36 GMT

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