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Re: Timing limitations when programming MIDI with Javascript

From: James Ingram <j.ingram@netcologne.de>
Date: Tue, 05 Jun 2012 15:48:42 +0200
Message-ID: <4FCE0E3A.6050208@netcologne.de>
To: Jussi Kalliokoski <jussi.kalliokoski@gmail.com>
CC: Chris Wilson <cwilso@google.com>, public-audio@w3.org

Hi Jussi,

>         Garbage collection isn't necessarily a problem, since
>         implementations will probably just use JS wrappers for the
>         messages and the data will actually be stored in an underlying
>         struct, and MIDI isn't exactly one of the highest traffic
>         protocols anyway.
>     I was thinking of situations in which there have to be large
>     numbers of messages in memory waiting to be sent (maybe tens or
>     even hundreds of thousands of them). But there are probably
>     strategies for minimizing the problem (see below).
> This is actually where the timestamps shine. You can have a clock 
> interval, like 200 milliseconds, where you proceed reading a list of 
> events and queue the events that are going to occur in the following 
> 200ms, and send them to be played at respective times, without a need 
> for individual setTimeouts for each event which is very CPU-intensive, 
> and not to mention that events that are supposed to occur at the same 
> time don't necessarily do so, maybe due to GC or rendering or whatever 
> is blocking the next timeout.

I think the penny just dropped! Thanks for your patience. Is this 
actually working in Midibridge? Perhaps there should be an example in 
the docs...

> 35 seconds is quite a long time to read a score (our JS audio codecs 
> can read complete songs in a matter of seconds), I suggest reading the 
> score in a worker thread using a JS-based DOM library to avoid the 
> overhead that might come with browser built-in DOM.
Am looking into this too, of course.

Thanks again,
all the best,
Received on Tuesday, 5 June 2012 13:51:57 UTC

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