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Re: how to produce the sound of a car ?

From: Alessandro Saccoia <alessandro.saccoia@gmail.com>
Date: Tue, 8 May 2012 18:09:38 +0200
Message-Id: <996A4B3F-A1DF-420E-A44F-54EDC458AFDD@gmail.com>
To: public-audio@w3.org
Here's a link that you might find useful, and there is a section dedicated to engines in particular.
http://obiwannabe.co.uk/tutorials/html/tutorials_main.html
alessandro

On May 8, 2012, at 5:58 PM, Chris Lowis wrote:

> On 08/05/2012 16:30, Jussi Kalliokoski wrote:
>> I have a naive granular sampler implementation in my audiolib.js, but
>> it's very inefficient and would require optimization to work reliably at
>> simulating a car engine. With Web Audio API, you could use the
>> BufferSourceNode to overlay the samples, maybe using noteGrainOn or just
>> start depending on what you have to go with. Maybe Chris has a better
>> idea of a good way to achieve granular synthesis with Web Audio API?
> 
> Chris Rogers did a granular synthesis demo on the samples page of the web audio API. Might be worth a look?
> 
> http://chromium.googlecode.com/svn/trunk/samples/audio/granular.html
> 
> 
Received on Wednesday, 9 May 2012 21:25:07 GMT

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