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Web Audio API / WebRTC Integration

From: Chris Rogers <crogers@google.com>
Date: Sat, 15 Oct 2011 19:40:23 -0700
Message-ID: <CA+EzO0mAz6yKVgAZ=vD3iZVW3EXq0=rKeoUemBKTZxZmED3UfQ@mail.gmail.com>
To: public-audio@w3.org
Hi Folks,

Robert has brought forward some use cases in his proposal which are
important to address, and he presents example code using his approach [1].
 I thought it would be valuable as a comparison to create example code for
these use cases using the Web Audio API [2].  I think it will also be
valuable to present additional very common use cases for games, music, and
interactive audio applications (along with example code) which are not
covered in this current set.  These use cases require dealing with large
numbers of short, overlapping sounds which have extremely stringent
requirements in terms of timing, latency, mixing, and performance.  I
believe the Web Audio API is well suited for dealing with these as well as
MediaStream / WebRTC processing applications involving longer-lived streamed

I'm looking forward to feedback on these examples, and also look forward to
creating more use cases and examples for comparison.

Best Regards,

Received on Sunday, 16 October 2011 02:40:49 UTC

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