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Re: Adding Web Audio API Spec to W3C Repository

From: Ian Ni-Lewis <ilewis@google.com>
Date: Tue, 14 Jun 2011 16:50:31 -0700
Message-ID: <BANLkTinfaCYNbMjjnse1zmO7DY+YJr9iwQ@mail.gmail.com>
To: "robert@ocallahan.org" <robert@ocallahan.org>, Seth Ladd <sethladd@google.com>, Fred Sauer <fredsa@google.com>
Cc: Paul Bakaus <pbakaus@zynga.com>, Doug Schepers <schepers@w3.org>, "public-audio@w3.org" <public-audio@w3.org>, Francois Daoust <fd@w3.org>, Philippe Le Hegaret <plh@w3.org>, "Michael(tm) Smith" <mike@w3.org>, Dan Burnett <dburnett@voxeo.com>, Dominique Hazael-Massieux <dom@w3.org>, Tobie Langel <tobie@fb.com>, Christoph Martens <cmartens@zynga.com>
Looping in Fred and Seth, who have vast experience working around the
failings of current implementations.

On Tue, Jun 14, 2011 at 2:44 PM, Robert O'Callahan <robert@ocallahan.org>wrote:

> On Wed, Jun 15, 2011 at 2:51 AM, Paul Bakaus <pbakaus@zynga.com> wrote:
>> HTML5 Appcache offline caching sounds good, if this is defining that audio
>> and video data is to be cached in an offline cache.
> Please try it out and file bugs on browsers where it doesn't work.
>> The HTML audio element would certainly be enough to meet our current
>> demands. Implementations are broken, incomplete or perform too bad. We have
>> yet to discover a single browser without audio issues.
> Please file bugs against Firefox, send me links to bugs you've filed and
> I'll do what I can to make sure they get fixed. The only major issue in our
> media element implementation that I'm aware of right now is that we use too
> many threads when a large number of media elements are active --- it's being
> worked on.
> Rob
> --
> "Now the Bereans were of more noble character than the Thessalonians, for
> they received the message with great eagerness and examined the Scriptures
> every day to see if what Paul said was true." [Acts 17:11]

Ian Ni-Lewis
Developer Advocate
Google Game Developer Relations
Received on Tuesday, 14 June 2011 23:51:25 UTC

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